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HARDWARE BASICS
A Bare-bones computer-based kiosks consist of:
Example: Hotel Information Center. An elegant solution for a "Hotel Information Kiosk" may consist of nothing more that the presence of a touch screen monitor at the hotel registration counter (!) It takes up a minimum of space yet gets massive exposure. Security is not an issue as someone is at the registration counter full time. Imagine the savings on enclosures if you had 100 of these installed (!)
Most every kiosk has a basic software algorithm:
The Attract Sequence in this case is the simple necessity for cash, although I have seen some of the newer ones display advertisements. When you swipe your card, you are presented with a "welcome" and menu options. The menu options comprise the Action Sequence. When your transaction is complete, it’s back to the Attract Seqeunce.Example: Pay-at-the-Pump Gas You know the drill...
A huge rule of a successful kiosk application is the Real Estate "Big 3":
Example: Trade Show Info-Kiosk. Perhaps your kiosk application was designed specifically to handle "overflow" scenarios when your booth staff is overwhelmed and there is no one available. In this instance, placing your kiosk "in the background" is preferable to "the foreground".Example: Wine Selection Kiosk. You want people to trip over it as soon as they enter the store.
A majority of kiosks are One-to-One. Unlike radio or television (which are One-to-Gozillion), successful kiosk applications should embrace the "Get In / Get Out" theory. Example: Real Estate Kiosks. In my opinion, Real Estate kiosks are the worst "Get In / Get Out" application around. You should understand why. |
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